Wand.java |
package ij.gui; import ij.*; import ij.process.*; import ij.plugin.WandToolOptions; import java.awt.*; /** This class implements ImageJ's wand (tracing) tool. * The wand selects pixels of equal or similar value or thresholded pixels * forming a contiguous area. * The wand creates selections that have only one boundary line (inner holes * are not excluded from the selection). There may be holes at the boundary, * however, if the boundary line touches the same vertex twice (both in * 4-connected and 8-connected mode). * * Version 2009-06-01 (code refurbished; tolerance, 4- & 8-connected options added) */ public class Wand { /** Wand operation type: trace outline of 4-connected pixels */ public final static int FOUR_CONNECTED = 4; /** Wand operation type: trace outline of 8-connected pixels */ public final static int EIGHT_CONNECTED = 8; /** Wand operation type similar to that of ImageJ 1.42p and before; for backwards * compatibility. * In this mode, no checking is done whether the foreground or the background * gets selected; four- or 8-connected behaviour depends on foreground/background * and (if no selection) on whether the initial pixel is on a 1-pixel wide line. */ public final static int LEGACY_MODE = 1; /** The number of points in the generated outline. */ public int npoints; private int maxPoints = 1000; // will be increased if necessary /** The x-coordinates of the points in the outline. A vertical boundary at x separates the pixels at x-1 and x. */ public int[] xpoints = new int[maxPoints]; /** The y-coordinates of the points in the outline. A horizontal boundary at y separates the pixels at y-1 and y. */ public int[] ypoints = new int[maxPoints]; private final static int THRESHOLDED_MODE = 256; //work on threshold private ImageProcessor ip; private byte[] bpixels; private int[] cpixels; private short[] spixels; private float[] fpixels; private int width, height; private float lowerThreshold, upperThreshold; private int xmin; // of selection created private boolean exactPixelValue; // For color, match RGB, not gray value private static boolean allPoints; // output contains intermediate points /** Constructs a Wand object from an ImageProcessor. */ public Wand(ImageProcessor ip) { this.ip = ip; Object pixels = ip.getPixels(); if (pixels instanceof byte[]) bpixels = (byte[])pixels; else if (pixels instanceof int[]) cpixels = (int[])pixels; else if (pixels instanceof short[]) spixels = (short[])pixels; else if (pixels instanceof float[]) fpixels = (float[])pixels; width = ip.getWidth(); height = ip.getHeight(); } /** Traces an object defined by lower and upper threshold values. * 'mode' can be FOUR_CONNECTED or EIGHT_CONNECTED. * ('LEGACY_MODE' is also supported and may result in selection of * interior holes instead of the thresholded area if one clicks left * of an interior hole). * The start coordinates must be inside the area or left of it. * When successful, npoints>0 and the boundary points can be accessed * in the public xpoints and ypoints fields. */ public void autoOutline(int startX, int startY, double lower, double upper, int mode) { lowerThreshold = (float)lower; upperThreshold = (float)upper; autoOutline(startX, startY, 0.0, mode|THRESHOLDED_MODE); } /** Traces an object defined by lower and upper threshold values or an * interior hole; whatever is found first ('legacy mode'). * For compatibility with previous versions of ImageJ. * The start coordinates must be inside the area or left of it. * When successful, npoints>0 and the boundary points can be accessed * in the public xpoints and ypoints fields. */ public void autoOutline(int startX, int startY, double lower, double upper) { autoOutline(startX, startY, lower, upper, THRESHOLDED_MODE|LEGACY_MODE); } /** This is a variation of legacy autoOutline that uses int threshold arguments. */ public void autoOutline(int startX, int startY, int lower, int upper) { autoOutline(startX, startY, (double)lower, (double)upper, THRESHOLDED_MODE|LEGACY_MODE); } /** Traces the boundary of an area of uniform color, where * 'startX' and 'startY' are somewhere inside the area. * When successful, npoints>0 and the boundary points can be accessed * in the public xpoints and ypoints fields. * For compatibility with previous versions of ImageJ only; otherwise * use the reliable method specifying 4-connected or 8-connected mode * and the tolerance. */ public void autoOutline(int startX, int startY) { autoOutline(startX, startY, 0.0, LEGACY_MODE); } /** Traces the boundary of the area with pixel values within * 'tolerance' of the value of the pixel at the starting location. * 'tolerance' is in uncalibrated units. * 'mode' can be FOUR_CONNECTED or EIGHT_CONNECTED. * Mode LEGACY_MODE is for compatibility with previous versions of ImageJ; * ignored if tolerance > 0. * Mode bit THRESHOLDED_MODE for internal use only; it is set by autoOutline * with 'upper' and 'lower' arguments. * When successful, npoints>0 and the boundary points can be accessed * in the public xpoints and ypoints fields. */ public void autoOutline(int startX, int startY, double tolerance, int mode) { if (startX<0 || startX>=width || startY<0 || startY>=height) return; if (fpixels!=null && Float.isNaN(getPixel(startX, startY))) return; WandToolOptions.setStart(startX, startY); exactPixelValue = tolerance==0; boolean thresholdMode = (mode & THRESHOLDED_MODE) != 0; boolean legacyMode = (mode & LEGACY_MODE) != 0 && tolerance == 0; if (!thresholdMode) { double startValue = getPixel(startX, startY); lowerThreshold = (float)(startValue - tolerance); upperThreshold = (float)(startValue + tolerance); } int x = startX; int y = startY; int seedX; // the first inside pixel if (inside(x,y)) { // find a border when coming from inside seedX = x; // (seedX, startY) is an inside pixel do {x++;} while (inside(x,y)); } else { // find a border when coming from outside (thresholded only) do { x++; if (x>=width) return; // no border found } while (!inside(x,y)); seedX = x; } boolean fourConnected; if (legacyMode) fourConnected = !thresholdMode && !(isLine(x, y)); else fourConnected = (mode & FOUR_CONNECTED) != 0; //now, we have a border between (x-1, y) and (x,y) boolean first = true; while (true) { // loop until we have not traced an inner hole boolean insideSelected = traceEdge(x, y, fourConnected); if (legacyMode) return; // in legacy mode, don't care what we have got if (insideSelected) { // not an inner hole if (first) return; // started at seed, so we got it (sucessful) if (xmin<=seedX) { // possibly the correct particle Polygon poly = new Polygon(xpoints, ypoints, npoints); if (poly.contains(seedX, startY)) return; // successful, particle contains seed } } first = false; // we have traced an inner hole or the wrong particle if (!inside(x,y)) do { x++; // traverse the hole if (x>width) throw new RuntimeException("Wand Malfunction"); //should never happen } while (!inside(x,y)); do {x++;} while (inside(x,y)); //retry here; maybe no inner hole any more } } /* Trace the outline, starting at a point (startX, startY). * Pixel (startX-1, startY) must be outside, (startX, startY) must be inside, * or reverse. Otherwise an endless loop will occur (and eat up all memory). * Traces 8-connected inside pixels unless fourConnected is true. * Returns whether the selection created encloses an 'inside' area * and not an inner hole. */ private boolean traceEdge(int startX, int startY, boolean fourConnected) { // Let us name the crossings between 4 pixels vertices, then the // vertex (x,y) marked with '+', is between pixels (x-1, y-1) and (x,y): // // pixel x-1 x // y-1 | // ----+---- // y | // // The four principal directions are numbered such that the direction // number * 90 degrees gives the angle in the mathematical sense; and // the directions to the adjacent pixels (for inside(x,y,direction) are // at (number * 90 - 45) degrees: // walking pixel // directions: 1 directions: 2 | 1 // 2 + 0 ----+---- // 3 3 | 0 // // Directions, like angles, are cyclic; direction -1 = direction 3, etc. // // The algorithm: We walk along the border, from one vertex to the next, // with the outside pixels always being at the left-hand side. // For 8-connected tracing, we always trying to turn left as much as // possible, to encompass an area as large as possible. // Thus, when walking in direction 1 (up, -y), we start looking // at the pixel in direction 2; if it is inside, we proceed in this // direction (left); otherwise we try with direction 1 (up); if pixel 1 // is not inside, we must proceed in direction 0 (right). // // 2 | 1 (i=inside, o=outside) // direction 2 < ---+---- > direction 0 // o | i // ^ direction 1 = up = starting direction // // For 4-connected pixels, we try to go right as much as possible: // First try with pixel 1; if it is outside we go in direction 0 (right). // Otherwise, we examine pixel 2; if it is outside, we go in // direction 1 (up); otherwise in direction 2 (left). // // When moving a closed loop, 'direction' gets incremented or decremented // by a total of 360 degrees (i.e., 4) for counterclockwise and clockwise // loops respectively. As the inside pixels are at the right side, we have // got an outline of inner pixels after a cw loop (direction decremented // by 4). // npoints = 0; xmin = width; final int startDirection; if (inside(startX,startY)) // inside at left, outside right startDirection = 1; // starting in direction 1 = up else { startDirection = 3; // starting in direction 3 = down startY++; // continue after the boundary that has direction 3 } int x = startX; int y = startY; int direction = startDirection; do { int newDirection; if (fourConnected) { newDirection = direction; do { if (!inside(x, y, newDirection)) break; newDirection++; } while (newDirection < direction+2); newDirection--; } else { // 8-connected newDirection = direction + 1; do { if (inside(x, y, newDirection)) break; newDirection--; } while (newDirection >= direction); } if (allPoints || newDirection!=direction) addPoint(x,y); // a corner point of the outline polygon: add to list switch (newDirection & 3) { // '& 3' is remainder modulo 4 case 0: x++; break; case 1: y--; break; case 2: x--; break; case 3: y++; break; } direction = newDirection; } while (x!=startX || y!=startY || (direction&3)!=startDirection); if (xpoints[0]!=x && !allPoints) // if the start point = end point is a corner: add to list addPoint(x, y); return (direction <= 0); // if we have done a clockwise loop, inside pixels are enclosed } // add a point x,y to the outline polygon private void addPoint (int x, int y) { if (npoints==maxPoints) { int[] xtemp = new int[maxPoints*2]; int[] ytemp = new int[maxPoints*2]; System.arraycopy(xpoints, 0, xtemp, 0, maxPoints); System.arraycopy(ypoints, 0, ytemp, 0, maxPoints); xpoints = xtemp; ypoints = ytemp; maxPoints *= 2; } xpoints[npoints] = x; ypoints[npoints] = y; npoints++; if (xmin > x) xmin = x; } // check pixel at (x,y), whether it is inside traced area private boolean inside(int x, int y) { if (x<0 || x>=width || y<0 || y>=height) return false; float value = getPixel(x, y); return value>=lowerThreshold && value<=upperThreshold; } // check pixel in a given direction from vertex (x,y) private boolean inside(int x, int y, int direction) { switch(direction & 3) { // '& 3' is remainder modulo 4 case 0: return inside(x, y); case 1: return inside(x, y-1); case 2: return inside(x-1, y-1); case 3: return inside(x-1, y); } return false; //will never occur, needed for the compiler } // get a pixel value; returns Float.NaN if outside the field. private float getPixel(int x, int y) { if (x<0 || x>=width || y<0 || y>=height) return Float.NaN; if (bpixels!=null) return bpixels[y*width + x] & 0xff; else if (spixels!=null) return spixels[y*width + x] & 0xffff; else if (fpixels!=null) return fpixels[y*width + x]; else if (exactPixelValue) //RGB for exact match return cpixels[y*width + x] & 0xffffff; //don't care for upper byte else //gray value of RGB return ip.getPixelValue(x,y); } /* Are we tracing a one pixel wide line? Makes Legacy mode 8-connected instead of 4-connected */ private boolean isLine(int xs, int ys) { int r = 5; int xmin=xs; int xmax=xs+2*r; if (xmax>=width) xmax=width-1; int ymin=ys-r; if (ymin<0) ymin=0; int ymax=ys+r; if (ymax>=height) ymax=height-1; int area = 0; int insideCount = 0; for (int x=xmin; (x<=xmax); x++) for (int y=ymin; y<=ymax; y++) { area++; if (inside(x,y)) insideCount++; } if (IJ.debugMode) IJ.log((((double)insideCount)/area<0.25?"line ":"blob ")+insideCount+" "+area+" "+IJ.d2s(((double)insideCount)/area)); return ((double)insideCount)/area<0.25; } /** Set 'true' and output will contain intermediate points for straight lines longer than one pixel. */ public static void setAllPoints(boolean b) { allPoints = b; } /** Returns 'true' if output contains intermediate points for straight lines longer than one pixel. */ public static boolean allPoints() { return allPoints; } }